Basement of the barracks in Upper Junon
*** JUNPB_2: Respectable Inn ***
Enemy Skill materia: on the ground
Talk to the solder near the ladder
This is a Respectable Inn... guests only!
You should absorb all the wisdom until it is a part of you.
Talk to the soldier on the left
Ok wise-guy, I'll ask about Materia just so you can let off some stress.
First off, the main points.
Some types of Materia, like Magic, grow as you use them.
Some, like Summon Magic, grow from being used once a battle, to several times per battle.
Their effectiveness changes too. ...There are all different kinds.
Some types don't change, but they must grow in order to be divided.
...And that's it. Maybe that sounded too official.
Kinds of Materia
Types of Materia... Here goes...!
[Independent Materia] enables Abilities. No linking required.
[Support Materia] is used with Command, Magic, and Summon Materia.
You must equip them in linked slots or they won't be any good.
[Command Materia] lets you use new commands.
There are lots of different kinds of Materia, so you'll never get bored. One called [Attack] changes itself.
[Magic Materia] is easy. You can use Magic, and as your Level increases, you'll learn new Magic.
[Summon Materia] let's you use Summon Magic. As your Level increases, the number of times you can use it in a single battle increases.
This's one of my favorites.
And there you have it, the five types of Materia.
Combinations of Materia
There's no single way to combine Materia. So here goes the basics.
Support Materia... The basic combination is Magic + All.
The variety of magic you can cast will increase as your Magic Level increases.
When your All level increases, so does the number of times you can use it in a battle. That about covers it.
Huh? Wait a sec...
You can change between Magic-All and Magic with the L1/R1 buttons. I'll bet you've probably already done this.
One effective combination is Elemental + Summon Materia.
If you equip this combination to your weapon, you can put Magic and Summon Elementals on your weapon.
For example, if you equip Fire + Elemental to your sword, you will end up with Fire Elemental Sword.
I'm getting off the subject,... If you equip Fire + Elemental to your armor, it will have twice the resistance to fire damage.
Now this is important.
When the Elemental levels in your armor increase, so will their effectiveness. From half damage - no damage - absorb.
If you combined Elemental and Fire you could develop Fire absorbing armor.
Wait, there's more. Next is the Added Effect for Support Materia.
The Added Effect Materia grafts the effects of Compound Status Materia into your weapons and armor.
For example, equip Added Effect + Poison to your weapon and select [Attack].
Sometimes you'll give a Poison status. Of course, it doesn't always work.
If you don't combine the Added Effect Materia with Status Change Materia, like Confusion or Time, you won't get any effect.
To learn more about Added Effect, access the menu and check the Status.
It's a little hard to get, but if you take your time, you'll be all right.
Divisions of Materia
Division... I'm pretty good at this.
People tell me that my personality is divided. But I don't think so, but maybe it is...
Once your Materia reaches the maximum Level, it will divide.
The original Materia will no longer grow. Once that happens, all you can do is use it as it is.
New Materia always starts out with zero AP, so you need to raise its levels!
Of course, once the new Materia reaches its max, it'll divide. That's how you increase your Materia collection.
Ha, ha...... Right now I feel like I'm dividing myself.
Numbers of Materia that you may carry
Once Materia starts dividing, you must be careful.
There's a limit to how much Materia you can have.
Since we're fighting for the life of the Planet, it goes against my beliefs carrying too much Materia.
Either way, I don't really care, but...I'll leave it up to you.
That's why, the amount of Materia that we can have is limited to 200... only what we can equip.
When you have too much Materia, you need to dispose of some. If you don't, you can't take on any more.
So, ditch some Materia before that happens... Ahem...I mean, give them back to the Planet.
The rest is a secret
Talk to the soldier on the right
Ok. Expert! Enlighten us on Limit Techniques, why doncha?
I don't have too much to say about that...
There are 2 basic ways of building up your Limit techniques. First, just use them!
And second is to finish off as many enemies as possible! It sounds easier than it is.
Everyone knows that when you gain a new Limit technique, you need to select it in the menu.
And you knew that you won't be able to use advanced techniques on each level if you haven't used the basic ones.
Since the type and growth for each limit techniques is different, that's about all I will say.
A long time ago I heard extreme techniques exist within the Limit techniques.
But, if that's true you wouldn't be able to get it in any normal way. That's about all I know about it.
Talk to the ghosts at the top
Ok, Mr. Know-it-all, ex-SOLDIER! Let me revenge...I mean, review!
What do you want to review?
ATB means Active Time Battle. It's a system in which time continuously runs during battle.
If the ATB is changed to [WAIT] in the Config Menu... Time stops during battle while you select magic or an item.
That lets you select your commands carefully. It's geared especially for beginners like you.
In config, if you change from ATB to [Recommended]... Time will stop while magic or item effects are displayed.
This lets you watch the effects carefully. Letting you fight at your own pace... this is the way to go.
I always use ACTIVE mode, but choose what you want. That's all.
During a battle, white numbers that appear on the screen indicate damage, and green numbers indicate recovery points.
Remember that, if you don't want to be wiped out.
Change and Defend
Change will change your fighting position to either the front or back row.
If you select the back row, the amount of damage you receive is reduced, but so is your attacking power.
[Change] can be selected from the battle menu by pushing the [left Directional button].
You can also select [Defend] from battle menu by pushing the Directional button to the right.
Defend will reduce your damage by half until your next turn.
It's better to use Defend for strong enemies. Of course, I don't need anything like that.
I don't know too much about Escape during battles since I never do it, but...someone like you might need it.
You can escape by holding down the L1 and R1 buttons during battle.
It might be hard to understand this next one since you can't check it right now, but just listen.
I'm talking about the Gauges displayed during battle.
Time Gauge shows the time remaining until your next turn during battle.
You can enter a command once the Gauge is full, but if you don't want to enter a command, press the [Triangle] button to skip to the next person.
This is good when you want to make Barret work.
The Limit Gauge increases as you receive damage. When this is full, you are able to use a Limit Technique.
The Limit Gauge doesn't reset after each battle, so it will build up the more damage you get in battle.
The trick is knowing when to use it instead of using it as soon as it becomes available.
You may already know this, but I'll tell you anyways. Status has two conditions: Fury and Sadness.
Fury speeds up your Limit Gauge, but decreases your concentration.
Sadness slows down your Limit Gauge, but also decreases the damage you receive. Keep this in mind.
Barrier Gauge shows the time available for special magic effects.
The top gauge Barrier, defends against attacks. And the bottom gauge Magic Barrier, defends against magic spells.
Both reduce the amount of damage by half, but disappear after several uses.
Always keep an eye on the Barrier Gauge, when using Barrier and Magic Barrier spells.
That's all. Check them out next time you're in a battle.
Status simply means the status of the characters.
I don't want to repeat myself too much, so I'll mention the main points.
Sleep Cannot enter command until awakened.
Poison Rapidly decreases HP during battle.
Fury Doubles damage, reduces concentration. Tranquilizer cures it.
Sadness Damage reduced. Hyper cures it.
Petrify Turns you into stone. If entire party is petrified, You'll get Wiped Out.
Confusion You cannot distinguish between enemy and ally.
Silence You cannot cast any Magic.
Paralysis Time Gauge stops, you cannot enter commands.
Darkness Reduces attack concentration.
Frog Turns you into a frog. I hate this.
Changed Status can be changed with magic and items, so always double check it when you buy things.
Elementals are special Elementals that come with magic and weapons.
You have to use this to your advantage in battle.
Only once you start thinking in terms of Elementals can you truly be called an intermediate player.
Here are some examples. Remember, they're just examples. You don't have to memorize them.
Fire Fire effect. Works best on animals and water monsters.
Ice Ice effect. Works best on fire monsters and things that hate the cold.
Lightning Lightning effect. Works best on mechanical things.
Earth Attacks using the earth's power. Doesn't work on flying enemies.
Poison Poisons enemies. Doesn't work on any poison based enemies.
Gravity Gravity based attack. These hurt if they hit.
Water Calls on the earth's water. Works well on fire monsters.
Wind Calls up the winds. Works well on flying enemies.
Holy Calls up the Planet's power. Works well on dark monsters.
Using opposite Elementals often is effective in battle.
Using the same Elementals usually increases Defense.
But, the reverse is also true. Watch out for it.
To find out what Elementals an enemy has, you need Sense Materia. Once you get it, try it out.
If you don't understand what I just told you, I guess you just have a limited capacity for information.
But, relax. Push the [SELECT] Button during battle.
A Help Message should explain the different commands to you.
It'll tell you things like the monsters' names, even I look at it, sometimes... So don't be ashamed to use it.
Wiped out... I've never really seen it, but someone told me about it once.
When you get Wiped out, you can continue from your last Save Point. Your Experience points will not change.
Even wimps like you should be able to get out of difficult areas as long as you fight steadily. You ought to be thankful for this.
Talk to the ghost on the bottom. These will repeat the same tutorials as Beginner's Hall in Midgar.
This is the Beginner's Hall (Intermediate)!
Your explanations were so complicated I couldn't return to the Planet.
So, I have a right to ask you again.
What do you want to know?
How to save?
How do I cure party members?
If you don't have any Potion
For my explanation, I'll need a Potion.
If you haven't received one for this tutorial yet (including the one from Beginner's Hall)
Man, ex-SOLDIER's sure are cheap. OK, I'll GIVE you a Potion...
If you've already received a Potion this way
I don't seem to have any on me. Why don't you go buy one?
Weapons and armor
How to apply Materia
Effective ways to use Materia
I think you know the basics, but just in case...
Do not open the PlayStation or change discs until instructed.
If you open the Disc Cover, I can't guarantee anything. That is all.
You got nothing to teach me!
I'm not so low as to take money off a bunch of low-lifes like you. I'm just doing this to kill time.
Thanks. I'll take that as my pay.